Bachelor of Arts
Whether games or medicine, school, industry or science: virtual reality and expanded realities in general are about to break into almost every area of life. They will soon become part of everyday life just like the smartphone today. Students are helping to shape this future in the international bachelor’s program Expanded Realities. They conceive, design and develop new worlds and applications and contribute to a completely new media language. They master the technological aspects of virtual, augmented or mixed reality as well as the creative and conceptual production of content and develop an understanding of the ethical and social dimensions of this new medium.
The prospects are diverse and promising as more and more sectors are working with Expanded Realities, including media and entertainment, but also industry and academia. Typical professions and work areas are:
Essential technical, creative and scientific basics are taught in the first two semesters. From the third semester onwards, the practical workshops take up a central role. Here, students work in teams on increasingly complex practical projects with high-tech equipment, as they will be doing later in their professional lives. In the fourth semester the students spend the practical phase in a company. Further Expanded Realities workshops are followed by a research project and the bachelor‘s thesis in the seventh semester.
The prerequisite for the bachelor’s program Expanded Realities is an entrance qualification for universities of applied sciences. Applicants should also have a good command of English as the language of instruction is English. Applicants must submit a digital portfolio consisting of three work samples. A central component of the selection process is the aptitude test. This consists of an interview at the department and a practical task (homework).The following school-leaving qualifications are recognized as fulfilling admission requirements: